Difference between revisions of "Exterminate! (1992)"
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[[broadwcast:The Brain of Morbius|Brain of Morbius]] (four episodes) Sofa Rating: {{stars|5|5}} | [[broadwcast:The Brain of Morbius|Brain of Morbius]] (four episodes) Sofa Rating: {{stars|5|5}} | ||
− | [[category:Mary Whitehouse|Mary Whitehouse]] hated it. Must be good. | + | [[:category:Mary Whitehouse|Mary Whitehouse]] hated it. Must be good. |
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Victorian romp with lots to recommend it. | Victorian romp with lots to recommend it. | ||
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[[broadwcast:City of Death|The City of Death]] (four episodes) Sofa Rating: {{stars|5|5}} | [[broadwcast:City of Death|The City of Death]] (four episodes) Sofa Rating: {{stars|5|5}} |
Latest revision as of 19:56, 18 August 2022
- Publication: Your Sinclair
- Date: issue 83 (Nov. 1992)
- Author:
- Page: 12
- Language: English
The Daleks came from outer space to destroy earthlings.
They were also remarkably fond of tapes. So if your cover-tape's missing, a Dalek's probably got hold of it. Tell your newsagent and he'll give you a specially protected one so that you can play NEXOR.
DR WHO - DALEK ATTACK
The scariest mothers ever to grace our television screens make their Speccy debut. Check out this month's menacing Megapreview and then run and hide behind the sofa. Eek!
The turny-pagey-adventurey-sort-of-thing game returns! After the literally small response to issue 79's Batman epic, YS are reasonably proud to present Dr Who vs the Consouls. In this game. you play the Doctor who, along with your faithful companions Linda, Andy and Jon, has to derail the evil Consouls, fiendish shapechangers who con poor souls into buying useless machines with games that cost £40, To do this you need the six pairs to the Key to Time, a device that will banish the Consouls forever. You've already found three parts of the Key, and have worked out in which timezones the other three are hidden. (Clever old you.) The journeys will be quite dangerous, but, as you're a non-violent sort of hero, you've elected to bamboozle any enemies with cunning equations involving the length of your scarf, repelling attackers by offering them jelly babies. Find a die and roll it, then add ten to the result. This is our SCARF rating. Do the same again - this is you defensive JELLY score. When you encounter a villain, roll that same die and add the score to your SCARF rating. Do the same for the monster. If your score is the same or higher, subtract one from the monsters JELLY rating - if not, subtract one from yours. Continue until either you or the monster has zero JELLY. Simple. oh, The other thing to note is that, due to &tragic design flaw, your YS Shed TARDIS is actually smaller inside then out, so you can only take one companion with you per timezone. So let's hope the person you take is going to come in useful, eh? Right, now turn the mag sideways and jog over to page 4.
Build your own Dr Who Monsters
(OR THE REVENGE OF THE POST OFFICE TOWER)
The War Machines were very scary, erm, square things. They were built by a nasty computer called Wotan who lived in the Post Office Tower, He was going to use them to take over the world, but all he succeeded in doing was ruining the centrifugal apparatus of the tower. That's why it doesn't have a spinning restaurant anymore.
To make your own war machine, simple follow the instructions. If you get a bit lost, look at the pics.
You'll need a large cardboard box (a crisp box is just right) an empty cornflakes packet, a cardboard tube from a toilet roll two sticks, two ping pong balls and loads of silvery pain
Simply stick the cornflake box atop the crisp box and sellotape a stick to each side. Get an adult to cut each ping pong ball in half, stick a half on each side of the cornflake box and the other two at the bottom of the crisp box. Attach the cardboard tube to the middle of the crisp box and spray the whole lot a nice bright silver. Mmmm, scrummy.
Hey, presto! You've now got your very own War Machine. March up to your local post office and present it to the person behind the counter.
CYBERMATS: THE FUZZAWAY'S COUSINS
Not many people know this but Cybermats are actually closely related to Remington Fuzzaways. The only difference is that if you try brushing a cybermat over your clothes it will eat them. Still, at least you won't be covered in little furballs. You won't be covered in anything.
You'll need one of those crappy plastic fuzzaways (you know the ones that dry-cleaned American millionaire advertises on TV really late at night when he hopes no one is watching) IF you can't get one, a normal hair brush will do. Also get some aluminum foil and a bit of white sticky paper.
Cover the fuzzaway or hair brush in tin foil. Slice the edge of the foil with lots of little cuts to make a fringe and roll two bits of foil into strips. Stick these strips on the front of the Cybermat and draw two round eyes on the sticky paper. Cut 'em out and slap 'em on. Spoooky!
Wahey, you've got a Cybermat! Be careful not to let it anywhere near your clothes.
DALEK ATTACK
Daleks are the best Dr Who monster there's ever been. They're also laughingly simple to make.
1 Get a few of your mates and stand around in a circle. All put your arms un the air, throw your heads back and chant the following words. "The Dalek race will not tolerate revisionist elements. We will survive. We will endure. All dissent will be eliminated. All maverick units will be exterminated - exterminated!
2 A Dalek will appear perched on your hand. Treat it with love and try to understand if it feels the need to exterminate people. It's just expressing itself.
SHOWING OFF
What do the BBC do with all those old Doctor Who costumes now they haven't got Blake's 7 or even Star Cops to use them as hand-me-downs? They collect them together, make displays out of them and call them an exhibition. Which is exactly what they've done at The Exploratory, just outside Temple Meads station in Bristol. The Behind The Sofa Exhibition has Daleks and Cybermen as well as lesser known monsters. K9 is also there, along with continually displayed clips of all the regenerations and title sequences, There are tonnes of buttons to press and models to gawp at, and all for just £3.50 (which also lets you play with the Exploratory's other permanent scientific-type displays.)
Caption: It's K9! Whatever happened to K9 eh? (It's a rhetorical question.)
Dr Who - Dalek Attack
For behind the sofa thrills, nothing can touch Or Who — the longest running SF programme on telly. For nearly 30 years, generations of children have stared with glazed eyes at the spooky whirlwind-effect and put their fingers in their ears as soon as that terrifying 'whop wee woo' noise started pumping through the speaker. And now at last, the Dr is about to make his debut on the Speccy on Alternative's new mid-price label. Linda Barker joins in the chorus of 'Exterminate exterminate' and takes a look.
How about this for a tale to scare small Daleks have been watching our planet for almost a children and old people with? The hundred years. Since the 1950s they have regularly sent space craft to Earth: just to zoom around, flash a few lights and take a peek al what's going on. By the year 2055 the Daleks realise that humans have got a lot cleverer and are thus a threat to the metal skirted ones. So what do they do? They invade Earth. (What a surprise, eh?)
In no time at all, the major cities (including London, Moscow, New York and Tokyo) have been infiltrated by Davros' dastardly minions, in an attempt to obliterate humanity completely, the Daleks have built four pods which are destroying the precious ozone layer at a great rate. In just 24 hours, these pods will have rendered the human race so weak that they will be unable to resist the second wave of the dreaded Dalek attack The only person who can save the world from becoming a big Dalek processing plant is the! good old interfering Timelord, Dr Who.
Dr Who - Dalek Attack is a sideways-scrolling platformer chock a block with power ups and incredibly mean and ugly bandies. The top terrors are Davros and the Daleks but there are also Swamp Monsters, Ogrons and Robomen. As the game is still in the preparatory stages, the definitive storyboard hasn't actually been worked out yet. From what we can glean from the programmers you play one of three different Drs (Patrick Troughton, Tom Baker and Sylvester McCoy) but Pie game is based mainly on the Sylvester McCoy character. Unlike in the TV series. the Dr now has weapons and can shoot the nestles. The game is split Into five levels, and each level has two pans, Each level takes place in a different city, but before you can save the city you've got to get into it via the sewers. (Ugh!) Speed is essential here as you've got to get to the city quickly. Once in the city there are weapons, shields, jelly babies and smart cards to collect The smart cards are dead important, without them you can't finish the level.
Okay, so once you've cleared the cities of the Dalek menace and repaired the ozone layer. Is it time for a cuppa and a few reminisces in the Tardis? Well, it could be. Y'see, the programmers haven't decided on the ending yet. One possible ending has the Timelords sending our Doc off to Skaro to destroy the Dalek construction plant and get Davros to hand over the stolen Time Ring. But I guess we'll just have to wait and see Exciting. huh?
The Daleks - a pepper-potted history
A long time ago, on the planet Skaro the population divided into two groups, the Kaleds and the Thals, and tried to complete destro one another. At first the war was a high tech affair, but after a few hundred years they resorted to trench warfare.
Davros had been badly injured earlier in the war and built himself a machine to move around in. This skirted walking frame gave Davros an idea for saving the Kaled race. Y'see, the Kaled elite knew that, in time, their race would evolve into a mutoid mass of green jelly which would need protection from the outside world. Davros came up with the idea of encasing the jelly in an armoured skirt.
'Hurrah!' said the rest of the Kaleds. But Davros decided that his Daleks were not going to be a peaceful race, they were not going to have human morals or, that terrible thing, a conscience. The daleks were to be programmed to recognise and exterminate any being different than themselves.
'Boo!' said the Kaleds. And the Daleks exterminated them. Basically.
The Seven Doctors
The first, and the eldest. Dr toiled the Daleks by destroying the city's power generators. This cut off the Dalek's power supply and killed the jelly inside. in later episodes which reunited the early Doctors, a look-alike took Willy's place.
Dr number two sported a very fetching Beatle-style hairdo and met the Daleks twice. Luckily the metal machines were kind enough to destroy one another. All Patrick, had to do was keep his wits about him and pretend to be unafraid.
The second most famous scarecrow ever met the Daleks three times. He managed to get rid of them in a variety of clever and devious ways which included blowing up an ice volcano and persuading a human to act as a timebomb.
The Shed's fave time traveller halted the advance of the Daleks for a thousand years by blowing up the embryonic jellies. In a later episode, he managed to thwart their evil plans with his amazing logic and sonic screwdriver.
The baby of the Drs took his lead from Patrick Troughton and just sat back and watched the Daleksdestroy one another. He was amazed to find that a strange coloured toothpaste squidged out of Dalek wounds.
Dr Forgettable also left the Daleks to fight it out between themselves without lifting a finger, These Drs, eh? What a lazy bunch! Nobody can remember anything about any of Colin Baker's episodes, He didn't last too long.
At last a Dr who didn't sit back and relax. Old Sylv tricked the Daleks with the archaic Hand of Omega. Instead of giving them the promised power, it blew up the planet Skaro. Then the good Dr torched the black Dalek. Hurrah!
Flip!
The Ultimate Guide To Life, Love and Loofahs!
It's Dr Who day here in Flip! We take a look at loads of books and yids starring the impish Time Lord. Who's next. (Ha ha!)
There are Doctor Who videos from every era of the programme's 29-year history. Some of the stories on release are classics, some are interesting from a historical point of view (groovy clothes. awful music, thick blue lines in special effects sequences) others are as embarrassing as finding out you're related to Loyd Grossman. Which are which? Just check out our complete guide. (They cost £10.99 unless we tell you otherwise.)
- WILLIAM HARTNELL An Unearthly Child four episodes B&W) Sofa Rating: ★★★
The first ever story! First episode's a goodie, the rest is lots of boring cavemen
The Dead Planet (seven episodes. two-tape set B&W £20.991) Sofa Rating: ★★★★
The first Dalek story. Still pretty spooky and atmospheric despite being a bit slow.
Dalek Invasion of Earth (six episodes two-tape set B&W £20.99) Sofa Rating: ★★★★★
The pepperpots come to Earth in flying hubcaps
The Web Planet (six episodes, two tape set B&W, £20.99) Sofa Rating: ★★
Lots of actors struggling with ill-fitting insect costumes.
- PATRICK TROUGHTON
Tomb of the Cybermen (four episodes B&W £12.99) Sofa Rating: ****
A classic! (Despite lots of silly voices.)
The Dominators (five episodes B&W) Sofa Rating: ★★
Seven-foot hunchbacks and shoebox robots.
The Mind Robber (five episodes B&W) Sofa Rating: ★★
Literature comes to life and the Dr says. "Say it isn't real!" quite often.
The Krotons (four episodes B&W) Sofa Rating: ★★
Egg-box monsters with Brummie accents
The Seeds of Death (six episodes B&W) Sofa Rating ★★★
Ice Warriors and lots of foam.
The War Games (ten episodes, two-tape set B&W) Sofa Rating: ★★★
First appearance of the Time Lords and lots of plot padding.
- JON PERTWEE
Spearhead From Space (four episodes) Sofa Rating: ★★★★
Shop dummies come to life
The Claws of Axos (four episodes Sofa Rating: ★
Groovy 60s lighting and lots of gold leotards
The Day of the Daleks (four episodes) Sofa Rating: ★★★★
Gorilla-like henchmen called Ogrons and lots of time travelling
The Three Doctors (four episodes) Sofa Rating: ★★★★
10th anniversary story with jelly monsters and lots of shots of that quarry.
The Time Warrior (four episodes) Sofa Rating: ★★★★
Sarah-Jane ("Oh, Dok-tuh") Smith and Sontarans introduced. Lots of castles.
Death To The Daleks (four eplsodes) Sofa Rating: ★★
Laserless Daleks and lots of plastic rocks.
Planet of the Spiders (six episodes. two-tape set £20.99) Sofa Rating: ★★★★
Bye bye Jon and lots ofm ugh, spiders
- TOM BAKER
Robot (four episodes) Sofa Rating: ★★★
Hello Tom and lots of bad blue screen effects.
The Ark In Space (four episodes) Sofa Rating: ★★★★★
Giant ants and lots of green slime
The Sontaran Experiment/Genesis of the Daleks (eight episodes, two tape set £20.99)
Sofa rating: ★★★★★
Two for the price of, um, two! Both great, though
Revenge of the Cybermen (four episodes) Sofa rating: ★★★★
Cybermen finally look half-way realistic.
Terror of the Zygons (four episodes) Sofa Rating: ★★★
The Loch Ness Monster and lots of naff Scottish accents.
Pyramids of Mars {four epiodiss) Sofa Rating: ★★★★★
Superb! A must-buy! Lots of mummies
Brain of Morbius (four episodes) Sofa Rating: ★★★★★
Mary Whitehouse hated it. Must be good.
The Masque of Mandragora (four episodes) Sofa Rating: ★★★
Renaissance Italy and lots of fireworks.
The Deadly Assassin (four episodes) Sofa Rating: ★★★★★
Doctor accused of shooting his own president. (Aren't all assassins deadly?)
The Robots of Death (four episodes) Sofa Rating: ★★★★★
Lots of Art Deco robots in classic whodunit.
The Talons of Wang Chiang (six episodes) Sofa Rating: ★★★★★
Victorian romp with lots to recommend it.
The City of Death (four episodes) Sofa Rating: ★★★
Douglas Adams wrote it - lots of great dialogue
More Douglas Adams, an incomplete story with lots of narration. For fans only.
Tom falls to his death and lots of dust.
- PETER DAVISON
Peter in a wobbly start with lots of very silly costumes. (Where did they get those hats?)
Cybermen return, a companion dies and lots of strange blobby sound effects.
20th anniversary story. Lots of everything. Scrummy!
Pete's last. Interpanetary smuggling and lots of great action sequences.
- COLIN BAKER
Absolutely completely utterly awful. Avoid at all costs. It's Col's first outing as the Doctor and it's not an auspicious début.
- SYLVESTER McCoy
Time-travelling vampires in World War 2. Nicholas Parsons as a parson and lots of added, non-televised scenes.
Excellent stuff. If you're one of those people who reckons that Doctor Who was never any good after Tom Baker left, get hold of Curse a Fenric and find out now very wrong you are.
WIN! WIN! WIN!
A complete boxed set of Dr Who videos plus your very own copy of Alternative's Dr Who - Dalek Attack. Hurrah!
What better way to spend an autumn evening than with The Hartnell Years, The Troughton Years, The Pertwee Years and The Baker Years? These vids contain what episodes the BBC haven't lost as well as reminiscences from the people involved. There are two vids in each boxed set, so that's eight vids in all worth eighty quid. And we've got two of these wondrous sets to give away. The two winners will also receive a copy of Alternative's new Dr Who game, as will the ten runners-up. All you have to do to guarantee yourself hours of pleasure is answer these questions...
- Who had a number one hit with 'Doctorin' the Tardis'?
- Who played the Doctor in the movies?
- Where does the Doctor come from?
Now write the answers on the back of a postcard or envelope, stick a stamp on the front and send the whole package off to Dr Who-oo, Oil Compo, YS Campos, 29 Monmouth Street, Bath% Avon BA1 26W.
BOOKS
They're rough. They're tough. They're the new Dr Who books. Here they come now. (Eek!)
Timewym: Genesys John Peel Virgin £3.50
The first in the new series of Dr Who adventures, Timewyrm is a quarter of books that tells the tale of, erm. the Timewyrm, a really nasty piece of work foretold in the legends of old Gallifrey and now running around horribly true-to-life. It all starts with Genesis set in ancient Mesopotamia, where the Doctor and Ace plan to spend an educational holiday. Before you can say 'astounding coincidence that only seems to happen at the beginning of every Dr Who story' a space parasite has crashed out of the skies and installed herself as the goddess Ishtar in the very city our heroic pair are heading for. Life, as you can probably guess, rapidly becomes pretty miserable for the populace, and the Doc and Ace set out to put things straight.
After a lifetime of Terrance Dicks TV story adaptations. Genesys comes as a bit of a shock. It's hard-edged, violent, politely gruesome and spotted through with mild swearwords. And it's a complete stonker. Smartly-drawn characters inhabit the refreshingly complex story, entangling Ace and the Doctor in the plans of Ishtar, a group of her victims from another planet that might just inherit Earth from the humans, and an extremely brutal Mesopotamian king called Gilgamesh. Laced with humour, punchy and exciting, it's a fine start to the new series. (And they're right - it is too big for the humble TV screen.)
FLIP RATING
Timewyrm: Exodus Terrance Dicks/Virgin/£3.50
At the end of Genesys, the Doctor's attempt to destroy Ishtar with a computer virus (she was a sort of cyborg, y'see) went ever so slightly wrong, accidentally creating the Timewyrm. Oops. Anyway, the wyrm nips into the timestreams, emerging in Nazi Germany and altering the outcome of World War 2 so the Nazis win But the Doctor and Ace are in hot pursuit. Hurrah!
Okay, so the plot's a mite jaded. (The old "what if the Nazis won the Second World War ploy? Please!) Okay, so the author's Terrance Dicks, the chap whose Dr Who adaptations give new meaning to the words amazingly obvious while being fluffy and inoffensive. But! It's quite a
rattling yarn. There's a great piece of comedy at the start of the story, where the Doctor bluffs his way into the Nazi stronghold by impersonating the all-powerful Reichsinspektor General, and some nice business with Hitler, whom the Doctor has to keep alive in order to preserve future time - a tricky task with Ace and her cans of nitro-nine around.
In amongst the rather predictable events of the story (mad Nazis, secret plans. The return of a couple of old enemies) there are some flashes al classic Dicks - ie, plastic characters, clumsy exposition and stupid throwaway explanations (such as the Doctor blandly assuring Ace she'll scrape by in speaking German - as she always does). Actually, considering old Terrance's past record, Exodus is a surprisingly good read. It moves along at a fair old lick, handling a well-worn theme rather darn well and managing to squeeze in a couple of show-stopping Ideas (such as Herman Goering and his troops rushing in like the seventh cavalry at the eleventh hour). Solidly entertaining
FLIP RATING
Timewyrm: Revelation Paul Cornell/Virgin/£3.50
Em, okay. admission time. There is a third book - Time wyrm: Apocalypse - but could we find it anywhere in Bath? Nope. Sorry. So we'll have to jump straight to the final book in the Timewyrm serines - Revelation. It starts with a nasty bang as eight year old Ace's playground nemesis beats her to death with a brick. From there, things get markedly strange. The Timewym, y'see, has grown rather powerful over the last three books and now feels confident enough to attack the Doctor on his own ground. (His own ground being a sentient church in Cheldon Bonniface.) The first part of the book is written in a style approaching stream-of-consciousness as various events seem to (or possibly do) happen to the characters (who may or may not really exist), until you stumble across the bit that causes it all to make sense. Before then, Ace dies (again), goes to Hell, returns t school and frees the Doctor's conscience.
Revelation is a fine finish to the Timewyrm serles. The story builds up, layer upon baffling layer, until the aver so clever key is revealed and the whole thing becomes sharply clear. (And then there's one topper of an ending. Even better, it's a smashing read as well Top (top) notch.
FLIP RATING:Disclaimer: These citations are created on-the-fly using primitive parsing techniques. You should double-check all citations. Send feedback to whovian@cuttingsarchive.org
- APA 6th ed.: (issue 83 (Nov. 1992)). Exterminate! (1992). Your Sinclair p. 12.
- MLA 7th ed.: "Exterminate! (1992)." Your Sinclair [add city] issue 83 (Nov. 1992), 12. Print.
- Chicago 15th ed.: "Exterminate! (1992)." Your Sinclair, edition, sec., issue 83 (Nov. 1992)
- Turabian: "Exterminate! (1992)." Your Sinclair, issue 83 (Nov. 1992), section, 12 edition.
- Wikipedia (this article): <ref>{{cite news| title=Exterminate! (1992) | url=http://cuttingsarchive.org/index.php/Exterminate!_(1992) | work=Your Sinclair | pages=12 | date=issue 83 (Nov. 1992) | via=Doctor Who Cuttings Archive | accessdate=25 November 2024 }}</ref>
- Wikipedia (this page): <ref>{{cite web | title=Exterminate! (1992) | url=http://cuttingsarchive.org/index.php/Exterminate!_(1992) | work=Doctor Who Cuttings Archive | accessdate=25 November 2024}}</ref>