Doctor Who Cuttings Archive

Bad wolf?

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Radio Times logo 2000s.jpg
coverage of series 2, 2006

  1. All aboard the TARDIS (15 April)
  2. Bad wolf? | Royal prey (22 April)
  3. Friends reunited (29 April)
  4. Tick tock! | Letters (6 May)
  5. Heavy metal (13 May)
  6. The Mick of Time | Letters (20 May)
  7. Do not adjust... | Letters (27 May)
  8. Ood ... you are awful (3 June)
  9. Talk of the devil | Letters (10 June)
  10. Careful what you wish for ... (17 June)
  11. Unearthly child (24 June)
  12. Time to move on | Letters (1 July)
  13. On the set with ... David Tennant (8 July) |
    Letters (July 22)
  14. The Claus of doom (23 December) | Letters (14 January)

coverage of other series
S1 | S2 | S3 | S4 | Specials | S5 | S6 | S7 | S8 | S9 | S10

2006-04-22 Radio Times p12.jpg


Awesome monster, more like. Special effects wizard Will Cohen tells Nick Griffiths how this stunning creation was brought to the screen ...

1 From cage ...

"We use 3D models like this to see if we like the animation — is it telling a story? — and the timing, before finishing it off by lighting and rendering it [adding details such as hair]."

2 ... to screen

"This is the same shot at a later stage. Hair is a real pain. Our lead technical director Nicolas Hernandez did an amazing job of making it work by painting n the individual hairs."

3 From man ...

"The bloke in the figure-hugging leotard moves through the frame as a reference for the director and editor. The markings delineate his muscles, providing reference for our animators as he moves."

4 ... to werewolf

"Here is the model in its most basic form, which allows us to check that we've got the expression and movement right. Those markings on the guy's suit have proved helpful for this."

5 Green for danger

"In this shot Rose [Billie Piper] is confronted by the werewolf. It's shot against a green screen, so we can drop in the 3D animation between Billie and the live action."

6 "Did somebody cry wolf?"

"This is the final shot as you'll see it in Saturday's episode, after it's been lit, rendered and composited into the live action." Run, Rose, run!

7 Eye on the ball

"The helmet with the ball on top is needed because the werewolf is eight feet tall and it makes an eyeline for the actors."

The making of a monster

"I don't think we would have agreed to do a computer-generated werewolf to this deadline and on this budget," says Will Cohen, visual effects producer at special effects company The Mill. "But a lot of the guys had worked on the werewolf in Harry Potter and the Prisoner of Azkaban and I don't think they were entirely happy with it. But thanks to the enthusiasm and conviction of Nicolas Hernandez and [animation director] Jean Claude Deguara, I was steamrollered into saying yes. And look at it. It's fantastic!"

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  • APA 6th ed.: Griffiths, Nick (2006-04-22). Bad wolf?. Radio Times p. 12.
  • MLA 7th ed.: Griffiths, Nick. "Bad wolf?." Radio Times [add city] 2006-04-22, 12. Print.
  • Chicago 15th ed.: Griffiths, Nick. "Bad wolf?." Radio Times, edition, sec., 2006-04-22
  • Turabian: Griffiths, Nick. "Bad wolf?." Radio Times, 2006-04-22, section, 12 edition.
  • Wikipedia (this article): <ref>{{cite news| title=Bad wolf? | url= | work=Radio Times | pages=12 | date=2006-04-22 | via=Doctor Who Cuttings Archive | accessdate=24 September 2021 }}</ref>
  • Wikipedia (this page): <ref>{{cite web | title=Bad wolf? | url= | work=Doctor Who Cuttings Archive | accessdate=24 September 2021}}</ref>